head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Open-world survival-flavored tactical shooter built around gear progression and base infiltration.

Execution · Practiced Mastery
An action-leaning stealth entry where aggressive optimal clears replace pure ghosting.
Tom Clancy's Ghost Recon Breakpoint leans Optimization (Practiced Mastery); Tom Clancy's Splinter Cell: Conviction leans Execution (Practiced Mastery).
Tom Clancy's Splinter Cell: Conviction leans a little harder on execution, though the gap is small.
Tom Clancy's Ghost Recon Breakpoint
Stealth shooting and drone play reward precise aim
Tom Clancy's Splinter Cell: Conviction
Mark-and-execute flow rewards quick, accurate play
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Tom Clancy's Ghost Recon Breakpoint
Drones and soldiers run fixed behaviors, never model you
Tom Clancy's Splinter Cell: Conviction
Enemies search via scripted last-known-position logic
Tom Clancy's Ghost Recon Breakpoint leans a little harder on variance, though the gap is small.
Tom Clancy's Ghost Recon Breakpoint
Patrols and gear drops add light randomness
Tom Clancy's Splinter Cell: Conviction
Mild uncertainty in enemy search behavior
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Tom Clancy's Ghost Recon Breakpoint
Gear score, builds, and infiltration routes drive success
Tom Clancy's Splinter Cell: Conviction
Encounter rooms have clear optimal clear orders
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Tom Clancy's Ghost Recon Breakpoint →
full breakdown
Tom Clancy's Splinter Cell: Conviction →