head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
An open-world co-op shooter about scouting cartel bases and picking the cleanest approach.

Execution · Practiced Mastery
An action-leaning stealth entry where aggressive optimal clears replace pure ghosting.
Tom Clancy's Ghost Recon Wildlands leans Optimization (Practiced Mastery); Tom Clancy's Splinter Cell: Conviction leans Execution (Practiced Mastery).
Tom Clancy's Splinter Cell: Conviction leans a little harder on execution, though the gap is small.
Tom Clancy's Ghost Recon Wildlands
Headshots, drone marking, and sync shots reward steady aim
Tom Clancy's Splinter Cell: Conviction
Mark-and-execute flow rewards quick, accurate play
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Tom Clancy's Ghost Recon Wildlands
Enemy AI is scripted patrol logic, not adaptive
Tom Clancy's Splinter Cell: Conviction
Enemies search via scripted last-known-position logic
Tom Clancy's Ghost Recon Wildlands leans a little harder on variance, though the gap is small.
Tom Clancy's Ghost Recon Wildlands
Patrol spawns and reinforcements add mild unpredictability
Tom Clancy's Splinter Cell: Conviction
Mild uncertainty in enemy search behavior
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Tom Clancy's Ghost Recon Wildlands
Outpost approach planning and skill unlocks carry progression
Tom Clancy's Splinter Cell: Conviction
Encounter rooms have clear optimal clear orders
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Tom Clancy's Ghost Recon Wildlands →
full breakdown
Tom Clancy's Splinter Cell: Conviction →