head to head
Ultima Online asks more than Tom Clancy's The Division, and the gap is reads.

Optimization · Pure Optimization
A cover-based looter shooter where the spreadsheet of gear builds outweighs the gunplay.

Optimization · Mind & Math
The pioneering sandbox MMORPG of player economies, housing, and open PvP.
Tom Clancy's The Division leans Optimization (Pure Optimization); Ultima Online leans Optimization (Mind & Math).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Tom Clancy's The Division
Cover shooting matters but bullet-sponge TTK softens aim skill
Ultima Online
PvP timing and macro dexterity matter
Ultima Online leans clearly harder on reads.
Tom Clancy's The Division
Dark Zone PvP adds real human betrayal and prediction
Ultima Online
Player killers and traders adapt to you
Tom Clancy's The Division leans a little harder on variance, though the gap is small.
Tom Clancy's The Division
Loot rolls gate power; drops are dice
Ultima Online
Open-world encounters and loot uncertainty
Tom Clancy's The Division leans a little harder on optimization, though the gap is small.
Tom Clancy's The Division
Gear builds, talents, and DPS math dominate endgame
Ultima Online
Skill builds and the player economy reward system mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.