head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
The original tomb-crawling platformer, a spatial puzzle solved with careful jumps.

Optimization · Pure Optimization
A physics puzzle-platformer about swapping three heroes to improvise solutions.
Tomb Raider leans Optimization (Practiced Mastery); Trine leans Optimization (Pure Optimization).
Tomb Raider leans a little harder on execution, though the gap is small.
Tomb Raider
Grid-based jumps need deliberate, precise positioning
Trine
Physics platforming and wizard-box stacking need dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Tomb Raider
Wildlife and guardians follow fixed scripts
Trine
No opponent; puzzles are fixed
Tomb Raider leans a little harder on variance, though the gap is small.
Tomb Raider
First-run trap and secret locations are unknown
Trine
Levels are static and fully visible
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Tomb Raider
Levels are spatial puzzles with solvable routes
Trine
Choosing the right hero and contraption solves each obstacle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.