head to head
Tomb RaidervsTrine 4: The Nightmare Prince
Tomb Raider leans Optimization (Practiced Mastery); Trine 4: The Nightmare Prince leans Optimization (Pure Optimization).
Tomb RaiderTrine 4: The Nightmare Prince
Axis by axis
Execution5 vs 4
Tomb Raider leans harder on execution: Grid-based jumps need deliberate, precise positioning
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Tomb Raider leans harder on variance: First-run trap and secret locations are unknown
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

