head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
The original tomb-crawling platformer, a spatial puzzle solved with careful jumps.

Optimization · Pure Optimization
A polished co-op puzzle-platformer of physics contraptions and hero-ability combos.
Tomb Raider leans Optimization (Practiced Mastery); Trine 4: The Nightmare Prince leans Optimization (Pure Optimization).
Tomb Raider leans a little harder on execution, though the gap is small.
Tomb Raider
Grid-based jumps need deliberate, precise positioning
Trine 4: The Nightmare Prince
Platforming and physics manipulation need steady hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Tomb Raider
Wildlife and guardians follow fixed scripts
Trine 4: The Nightmare Prince
Scripted bosses and puzzles, nothing adapts
Tomb Raider leans a little harder on variance, though the gap is small.
Tomb Raider
First-run trap and secret locations are unknown
Trine 4: The Nightmare Prince
Deterministic levels with no hidden information
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Tomb Raider
Levels are spatial puzzles with solvable routes
Trine 4: The Nightmare Prince
Combining three heroes' tools solves every puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.