head to head
Tomb RaidervsUnreal
Tomb Raider leans Optimization (Practiced Mastery); Unreal leans Execution (Practiced Mastery).
Tomb RaiderUnreal
Axis by axis
Execution5 vs 6
Unreal leans harder on execution: Aim and dodging against fast Skaarj carry encounters
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization7 vs 6
Tomb Raider leans harder on optimization: Levels are spatial puzzles with solvable routes
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

