head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A quest-stuffed 2.5D platformer where a pink-haired wild boy bites evil pigs to undo their curses.

Optimization · Practiced Mastery
Solving physics puzzles by picking the right hero ability for each obstacle.
Tomba! 2: The Evil Swine Return leans Optimization (Practiced Mastery); Trine 3: The Artifacts of Power leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Tomba! 2: The Evil Swine Return
Grab-and-throw platforming with moderate timing.
Trine 3: The Artifacts of Power
Light platforming and physics manipulation, forgiving timing windows
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Tomba! 2: The Evil Swine Return
Scripted pigs, no adaptation.
Trine 3: The Artifacts of Power
No adaptive opponents - puzzles and scripted enemies only
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Tomba! 2: The Evil Swine Return
Fixed events; quests are deterministic.
Trine 3: The Artifacts of Power
Levels are fixed and fully visible
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Tomba! 2: The Evil Swine Return
Interlocking 130-plus event quests reward sequencing.
Trine 3: The Artifacts of Power
Choosing the right hero and physics solution is the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.