head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A quest-stuffed 2.5D platformer where a pink-haired wild boy bites evil pigs to undo their curses.

Optimization · Practiced Mastery
A gentle physics puzzle-platformer starring a creature made of unraveling yarn.
Tomba! 2: The Evil Swine Return leans Optimization (Practiced Mastery); Unravel leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Tomba! 2: The Evil Swine Return
Grab-and-throw platforming with moderate timing.
Unravel
Gentle platforming and yarn-swing timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Tomba! 2: The Evil Swine Return
Scripted pigs, no adaptation.
Unravel
No opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Tomba! 2: The Evil Swine Return
Fixed events; quests are deterministic.
Unravel
Everything is visible and fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Tomba! 2: The Evil Swine Return
Interlocking 130-plus event quests reward sequencing.
Unravel
Physics puzzles with discoverable intended solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.