head to head
Tony Hawk's Proving GroundvsTony Hawk's Underground
Tony Hawk's Proving Ground leans Execution (Practiced Mastery); Tony Hawk's Underground leans Execution (Practiced Mastery).
Tony Hawk's Proving GroundTony Hawk's Underground
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads1 vs 0
Tony Hawk's Proving Ground leans harder on reads: Multiplayer score battles barely involve predicting opponents
Variance1 vs 0
Tony Hawk's Proving Ground leans harder on variance: Skateparks are fixed and fully learnable
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

