head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A story-driven skateboarding game still won by trick execution.

Execution · Practiced Mastery
Consistent precision driving on top of a solvable car-setup and racing-line layer.
Tony Hawk's Underground leans Execution (Practiced Mastery); World Circuit: The Grand Prix Race Simulation leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Tony Hawk's Underground
Combos plus off-board tricks keep the input ceiling high
World Circuit: The Grand Prix Race Simulation
Lap-after-lap precision driving decides every race outcome
World Circuit: The Grand Prix Race Simulation leans a little harder on reads, though the gap is small.
Tony Hawk's Underground
Story missions are scripted, not adaptive
World Circuit: The Grand Prix Race Simulation
AI drivers follow fixed racing lines, not minds
World Circuit: The Grand Prix Race Simulation leans a little harder on variance, though the gap is small.
Tony Hawk's Underground
Fixed levels and mission scripts
World Circuit: The Grand Prix Race Simulation
Weather adds minor unpredictability to otherwise deterministic racing
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Tony Hawk's Underground
Mission and score-line routing remain solvable
World Circuit: The Grand Prix Race Simulation
Car setup, gear ratios and racing lines are solvable engineering
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Tony Hawk's Underground →
full breakdown
World Circuit: The Grand Prix Race Simulation →