head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A colorful loot ARPG where theorycrafting builds beats anything your hands do.

Optimization · Systems & Chaos
Co-op survival roguelite about racing the clock to gear up before giants smash your village.
Torchlight II leans Optimization (Pure Optimization); Tribes of Midgard leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Torchlight II
Faster combat asks for dodging and skill timing
Tribes of Midgard
Light action combat with dodges and weapon timing
Tribes of Midgard leans a little harder on reads, though the gap is small.
Torchlight II
Enemies are scripted swarms, never adaptive
Tribes of Midgard
Co-op vs scripted giants and waves, nothing adapts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Torchlight II
Loot rolls and random maps drive the chase
Tribes of Midgard
Procedural maps and random events reshape each run
Torchlight II leans a little harder on optimization, though the gap is small.
Torchlight II
Skill trees and gear synergies decide character power
Tribes of Midgard
Resource routing and base defense priorities decide seasons
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.