head to head
Total War: Rome II asks more than V Rising, and the gap is variance.

Optimization · Pure Optimization
Maintaining senate favor and province chains while executing real-time cohort tactics.

Optimization · Practiced Mastery
Vampire survival ARPG with PvP raid layers.
Total War: Rome II leans Optimization (Pure Optimization); V Rising leans Optimization (Practiced Mastery).
V Rising leans a little harder on execution, though the gap is small.
Total War: Rome II
Cohort line management and flanking cavalry demand real-time micro
V Rising
Twin-stick action combat precision
V Rising leans a little harder on reads, though the gap is small.
Total War: Rome II
AI generals follow scripted behaviors without adapting to the player
V Rising
PvP servers reward reading raids
Total War: Rome II leans clearly harder on variance.
Total War: Rome II
Random political events and dynastic loyalty shifts add campaign variance
V Rising
Loot and blood quality variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Total War: Rome II
Senate favor management and province chains form a solvable campaign system
V Rising
Base defense, gear, blood type planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.