head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Maintaining senate favor and province chains while executing real-time cohort tactics.

Optimization · Pure Optimization
A slower, more deliberate MMORPG where optimal preparation and class knowledge define performance.
Total War: Rome II leans Optimization (Pure Optimization); WoW Classic leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Total War: Rome II
Cohort line management and flanking cavalry demand real-time micro
WoW Classic
Slower combat reduces twitch ceiling versus retail
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Total War: Rome II
AI generals follow scripted behaviors without adapting to the player
WoW Classic
World PvP and battlegrounds involve real human prediction
Total War: Rome II leans a little harder on variance, though the gap is small.
Total War: Rome II
Random political events and dynastic loyalty shifts add campaign variance
WoW Classic
Resist RNG and gear drops add meaningful hidden randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Total War: Rome II
Senate favor management and province chains form a solvable campaign system
WoW Classic
Class specs, consumable lists, and dungeon routes are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.