head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Combining campaign economy optimization with real-time battle micro and army-composition depth.

Optimization · Pure Optimization
A slower, more deliberate MMORPG where optimal preparation and class knowledge define performance.
Total War: Warhammer leans Optimization (Pure Optimization); WoW Classic leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Total War: Warhammer
Real-time battles demand unit micro, flanking, and spell timing
WoW Classic
Slower combat reduces twitch ceiling versus retail
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Total War: Warhammer
Human PvP adds reads; AI follows static attack patterns on campaign
WoW Classic
World PvP and battlegrounds involve real human prediction
Total War: Warhammer leans a little harder on variance, though the gap is small.
Total War: Warhammer
Random campaign events and hero skill rolls add moderate variance
WoW Classic
Resist RNG and gear drops add meaningful hidden randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Total War: Warhammer
Army composition, skill tree routing, and campaign economy are deeply solvable
WoW Classic
Class specs, consumable lists, and dungeon routes are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.