head to head
Worms 2 asks more than TowerFall Ascension, and the gap is optimization.

Execution · Competitive PvP
Couch-competitive archery brawler decided by twitch arrows and reading your friends.

Execution · Competitive PvP
Turn-based artillery comedy where teams of worms annihilate each other.
TowerFall Ascension leans Execution (Competitive PvP); Worms 2 leans Execution (Competitive PvP).
TowerFall Ascension leans a little harder on execution, though the gap is small.
TowerFall Ascension
Arrow aim, dodges, and arrow catches are razor-tight
Worms 2
Ninja rope mastery and pixel-perfect grenade arcs win games.
TowerFall Ascension leans a little harder on reads, though the gap is small.
TowerFall Ascension
Couch PvP is constant mutual prediction and baiting
Worms 2
Human opponents bait positions and hide intentions.
Worms 2 leans a little harder on variance, though the gap is small.
TowerFall Ascension
Random powerup chests and variants spice rounds
Worms 2
Wind, crate drops and terrain randomness swing turns.
Worms 2 leans clearly harder on optimization.
TowerFall Ascension
Small fixed arenas leave little system to solve
Worms 2
Weapon economy and positioning theory are studyable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.