head to head
Treasure Island DizzyvsTrine
Treasure Island Dizzy leans Optimization (Practiced Mastery); Trine leans Optimization (Pure Optimization).
Treasure Island DizzyTrine
Axis by axis
Execution5 vs 4
Treasure Island Dizzy leans harder on execution: One life and awkward jumps punish sloppy control
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Treasure Island Dizzy leans harder on variance: Item uses are hidden until trial-and-error reveals them
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

