head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
Stacking wobbly bricks quickly while sabotage spells fly between players.

Execution · Practiced Mastery
A maze action game testing dodging and shooting while grabbing treasure.
Tricky Towers leans Execution (Pure Mechanics); Venture leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Tricky Towers
Placing physics bricks fast under pressure is the core test
Venture
Dodging and shooting in tight rooms needs reflexes
Tricky Towers leans a little harder on reads, though the gap is small.
Tricky Towers
Timing spells against specific human rivals adds light prediction
Venture
Monsters follow scripts, not adaptive prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Tricky Towers
Brick sequence and wobble physics inject chaos
Venture
Enemy movement adds minor unpredictability
Venture leans a little harder on optimization, though the gap is small.
Tricky Towers
Stable stacking shapes are learnable patterns
Venture
Learning room layouts and the invincible-chaser timing rewards play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.