head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
Stacking wobbly bricks quickly while sabotage spells fly between players.

Execution · Pure Mechanics
An arcade maze shooter where players blast monsters and, occasionally, each other.
Tricky Towers leans Execution (Pure Mechanics); Wizard of Wor leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Tricky Towers
Placing physics bricks fast under pressure is the core test
Wizard of Wor
Quick corridor shootouts reward reaction speed
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Tricky Towers
Timing spells against specific human rivals adds light prediction
Wizard of Wor
Two-player mode lets partners turn on each other
Wizard of Wor leans a little harder on variance, though the gap is small.
Tricky Towers
Brick sequence and wobble physics inject chaos
Wizard of Wor
Invisible monsters and the warping Worluk hide information
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Tricky Towers
Stable stacking shapes are learnable patterns
Wizard of Wor
Maze control strategies converge with play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.