head to head
TrinevsUnMetal
Trine leans Optimization (Pure Optimization); UnMetal leans Optimization (Practiced Mastery).
TrineUnMetal
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
UnMetal leans harder on variance: Some unknown-first-time gags, mapped on replay
Optimization7 vs 6
Trine leans harder on optimization: Choosing the right hero and contraption solves each obstacle
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

