head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A physics puzzle-platformer about swapping three heroes to improvise solutions.

Optimization · Practiced Mastery
Sequencing demolition order as a puzzle while dodging fixed patrols.
Trine leans Optimization (Pure Optimization); Wrecking Crew leans Optimization (Practiced Mastery).
Wrecking Crew leans a little harder on execution, though the gap is small.
Trine
Physics platforming and wizard-box stacking need dexterity
Wrecking Crew
Dodging foes with no jump demands careful movement
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Trine
No opponent; puzzles are fixed
Wrecking Crew
Enemies cycle fixed patrol patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Trine
Levels are static and fully visible
Wrecking Crew
Every wall and ladder is visible from the start
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Trine
Choosing the right hero and contraption solves each obstacle
Wrecking Crew
Demolition order is a solvable sequencing puzzle per stage
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.