head to head
Ultra Street Fighter IVvsUnder Night In-Birth II Sys:Celes
Ultra Street Fighter IV leans Execution (Grand Arena); Under Night In-Birth II Sys:Celes leans Reads (Grand Arena).
Ultra Street Fighter IVUnder Night In-Birth II Sys:Celes
Axis by axis
Execution9 vs 8
Ultra Street Fighter IV leans harder on execution: One-frame links and FADC timing set a brutal hands ceiling
Reads8 vs 9
Under Night In-Birth II Sys:Celes leans harder on reads: GRD tug-of-war with a human opponent is persistently adaptive
Variance1 vs 1
Even - both lean on variance about the same.
Optimization6 vs 7
Under Night In-Birth II Sys:Celes leans harder on optimization: GRD management theory and optimal punish routing are well-documented
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

