head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Variance · Light / Casual
A visual novel tour of New York's vampire politics in the World of Darkness.

Variance · Light / Casual
A wordless cinematic mystery told through first-person scenes and hard cuts.
Vampire: The Masquerade - Coteries of New York leans Variance (Light / Casual); Virginia leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Vampire: The Masquerade - Coteries of New York
Reading and choosing, nothing physical
Virginia
Walk and click, nothing more
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Vampire: The Masquerade - Coteries of New York
No opponent
Virginia
No opposition exists
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Vampire: The Masquerade - Coteries of New York
Branch outcomes unknown only on first read
Virginia
Story beats are fixed, only interpretation varies
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Vampire: The Masquerade - Coteries of New York
A few choices to optimize, mostly linear story
Virginia
Nothing to solve, only to experience
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.