head to head
Detroit: Become Human asks more than Vampire: The Masquerade - Coteries of New York, and the gap is execution.

Optimization · Light / Casual
A branching story that tests choice exploration more than any skill.

Variance · Light / Casual
A visual novel tour of New York's vampire politics in the World of Darkness.
Detroit: Become Human leans Optimization (Light / Casual); Vampire: The Masquerade - Coteries of New York leans Variance (Light / Casual).
Detroit: Become Human leans clearly harder on execution.
Detroit: Become Human
Quick-time events demand only basic reaction timing
Vampire: The Masquerade - Coteries of New York
Reading and choosing, nothing physical
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Detroit: Become Human
Branching script, no adaptive adversary
Vampire: The Masquerade - Coteries of New York
No opponent
Detroit: Become Human leans a little harder on variance, though the gap is small.
Detroit: Become Human
Branch consequences are hidden information until explored
Vampire: The Masquerade - Coteries of New York
Branch outcomes unknown only on first read
Detroit: Become Human leans clearly harder on optimization.
Detroit: Become Human
Flowchart completion is a light solvable puzzle
Vampire: The Masquerade - Coteries of New York
A few choices to optimize, mostly linear story
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.