head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Practiced Mastery
The original 1994 RTS pitting orc and human bases against each other in Azeroth.

Optimization · Practiced Mastery
Turn-based artillery testing trajectory skill, positioning and outguessing human rivals.
Warcraft: Orcs & Humans leans Optimization (Practiced Mastery); Worms Revolution leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Warcraft: Orcs & Humans
Clunky unit micro and click speed still matter
Worms Revolution
Manual grenade arcs and ninja-rope control reward practiced hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Warcraft: Orcs & Humans
Human multiplayer adds genuine build mind games
Worms Revolution
Human opponents hide worms and bait retaliation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Warcraft: Orcs & Humans
Fog of war hides enemy composition
Worms Revolution
Crate drops and wind add turn-level luck
Warcraft: Orcs & Humans leans a little harder on optimization, though the gap is small.
Warcraft: Orcs & Humans
Build orders and economy timing dominate
Worms Revolution
Positioning, water physics and weapon economy reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.