head to head
Neither is simply harder - they are hard in different places. Witch It demands more reads; Worms World Party demands more execution.

Reads · Pure Mind Games
Hide-and-seek mind games against humans who learn your favourite spots.

Execution · Competitive PvP
Turn-based artillery duels testing shot judgement, opponent prediction, and weapon economy under wind.
Witch It leans Reads (Pure Mind Games); Worms World Party leans Execution (Competitive PvP).
Worms World Party leans clearly harder on execution.
Witch It
Movement and prop placement need modest mechanical skill
Worms World Party
Precise angle and power judgement on every shot matters
Witch It leans clearly harder on reads.
Witch It
Outguessing human hiders and seekers IS the game
Worms World Party
Human opponents reposition and bait - predicting them wins games
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Witch It
Hiding spots and prop choices are hidden information each round
Worms World Party
Wind, crate drops and terrain destruction add real chaos
Worms World Party leans clearly harder on optimization.
Witch It
Map knowledge and spot repertoires help but never solve humans
Worms World Party
Weapon selection, positioning and turn economy reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.