head to head
World of HorrorvsYu-Gi-Oh! Forbidden Memories
World of Horror leans Variance (Systems & Chaos); Yu-Gi-Oh! Forbidden Memories leans Optimization (Systems & Chaos).
World of HorrorYu-Gi-Oh! Forbidden Memories
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance7 vs 7
Even - both lean on variance about the same.
Optimization7 vs 8
Yu-Gi-Oh! Forbidden Memories leans harder on optimization: Memorising fusion combinations is the real game
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

