head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Reads · Mind & Math
A naval PvP shooter blending shell-lead aiming with reading human captains.

Reads · Competitive PvP
Modern Worms with crafting and vehicles, keeping the classic turn-based destructible-terrain warfare.
World of Warships: Legends leans Reads (Mind & Math); Worms W.M.D leans Reads (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
World of Warships: Legends
Aiming shells with lead and timing matters in duels
Worms W.M.D
Shot arcs, rope swings and vehicle control demand precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
World of Warships: Legends
Predicting human captains' positioning and turns is central
Worms W.M.D
Multiplayer turns hinge on out-guessing rival worm placement
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
World of Warships: Legends
Shell dispersion and concealment add real chance
Worms W.M.D
Wind, crates and random terrain reshape options
World of Warships: Legends leans a little harder on optimization, though the gap is small.
World of Warships: Legends
Ship builds, angling, and map positioning are deep systems
Worms W.M.D
Crafting and weapon budgeting reward planned turns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.