head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
Artillery aim and turn planning against humans under wind and crate randomness.

Reads · Competitive PvP
Modern Worms with crafting and vehicles, keeping the classic turn-based destructible-terrain warfare.
Worms Reloaded leans Execution (Competitive PvP); Worms W.M.D leans Reads (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Worms Reloaded
Grenade arcs and ninja-rope shots demand fine aim control
Worms W.M.D
Shot arcs, rope swings and vehicle control demand precision
Worms W.M.D leans a little harder on reads, though the gap is small.
Worms Reloaded
Anticipating human opponents' target priorities shifts each turn
Worms W.M.D
Multiplayer turns hinge on out-guessing rival worm placement
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Worms Reloaded
Random terrain, crates and wind perturb every shot
Worms W.M.D
Wind, crates and random terrain reshape options
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Worms Reloaded
Weapon economy and positioning theory reward planning
Worms W.M.D
Crafting and weapon budgeting reward planned turns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.