head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Reads · Competitive PvP
Modern Worms with crafting and vehicles, keeping the classic turn-based destructible-terrain warfare.

Execution · Competitive PvP
Turn-based artillery duels testing shot judgement, opponent prediction, and weapon economy under wind.
Worms W.M.D leans Reads (Competitive PvP); Worms World Party leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Worms W.M.D
Shot arcs, rope swings and vehicle control demand precision
Worms World Party
Precise angle and power judgement on every shot matters
Worms W.M.D leans a little harder on reads, though the gap is small.
Worms W.M.D
Multiplayer turns hinge on out-guessing rival worm placement
Worms World Party
Human opponents reposition and bait - predicting them wins games
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Worms W.M.D
Wind, crates and random terrain reshape options
Worms World Party
Wind, crate drops and terrain destruction add real chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Worms W.M.D
Crafting and weapon budgeting reward planned turns
Worms World Party
Weapon selection, positioning and turn economy reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.