head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Reversal timing and pacing against an opponent baiting your counters.

Execution · Practiced Mastery
Reversal-timing duels where conditioning a human opponent's habits wins matches.
WWE 2K15 leans Execution (Competitive PvP); WWE 2K24 leans Execution (Practiced Mastery).
WWE 2K24 leans a little harder on execution, though the gap is small.
WWE 2K15
Reversal timing windows decide most exchanges
WWE 2K24
Reversal windows and combo timing decide exchanges
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
WWE 2K15
Human opponents bait reversals and vary move timing
WWE 2K24
Human opponents condition and bait reversal habits
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
WWE 2K15
Chain-wrestling rock-paper-scissors minigames add randomness
WWE 2K24
Minor stun and minigame rolls only
WWE 2K24 leans a little harder on optimization, though the gap is small.
WWE 2K15
Move sets, stamina and match pacing are learnable systems
WWE 2K24
Move-set knowledge, MyFACTION economy and match pacing reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.