head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Reversal-timing duels where humans bait each other inside scripted spectacle.

Execution · Competitive PvP
A wrestling fighter testing move timing and reading human opponents.
WWE SmackDown vs. Raw 2011 leans Execution (Competitive PvP); WWF Raw leans Execution (Competitive PvP).
WWF Raw leans a little harder on execution, though the gap is small.
WWE SmackDown vs. Raw 2011
Reversal timing windows reward practiced reactions
WWF Raw
Timing grapples, reversals and moves drives matches
WWF Raw leans a little harder on reads, though the gap is small.
WWE SmackDown vs. Raw 2011
Versus humans, reversal baiting becomes a guessing duel
WWF Raw
Human opponents bait and counter in real time
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
WWE SmackDown vs. Raw 2011
Momentum swings and AI quirks add mild chaos
WWF Raw
Move outcomes mostly deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
WWE SmackDown vs. Raw 2011
Move sets, match types and creation systems are learnable
WWF Raw
Move sets and matchup knowledge are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.