Aven Colony cover art

Aven Colony

Expanding a self-sufficient alien colony by solving atmosphere, power, and resource chains under scripted threats.

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Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION1 /10READS0 /10VARIANCE5 /10OPTIMIZATION8 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    1/10

    City management UI has no twitch dimension

  2. Reads

    cheat: Out-predict an adaptive opponent

    0/10

    Alien threats are scripted with no player-modelling behaviour

  3. Variance

    cheat: See what's hidden / map the RNG

    5/10

    Landing site resources and alien attack timing carry moderate RNG

  4. Optimization

    cheat: A perfect solver / coach

    8/10

    Colony expansion, air quality chains, and tech routing are the solvable core

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2017
Developer
Mothership Entertainment
Platforms
PS4, PC, XONE
Modes
Single player
IGDB critics
73/100
IGDB users
63/100
SimulatorStrategyIndieScience fictionSurvivalSandbox