Consortium cover art

Consortium

Navigating a character-dense aircraft mystery through dialogue and inventory choices that determine faction outcomes.

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Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION3 /10READS1 /10VARIANCE3 /10OPTIMIZATION7 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    3/10

    Non-lethal confrontation and item use have modest execution floors

  2. Reads

    cheat: Out-predict an adaptive opponent

    1/10

    Crew members react on scripted social logic, not adaptive modelling

  3. Variance

    cheat: See what's hidden / map the RNG

    3/10

    Relationship states and hidden agendas are opaque on first play

  4. Optimization

    cheat: A perfect solver / coach

    7/10

    Dialogue sequencing and ability use to optimise relationship and mission state

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2014
Developer
Interdimensional Games Inc
Platforms
PC
Modes
Single player
IGDB critics
60/100
IGDB users
51/100
ShooterRole-playing (RPG)AdventureIndieActionScience fiction