Devour cover art

Devour

A co-op horror game where up to four players burn ritual items to stop a possessed cultist while she hunts them.

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Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION2 /10READS0 /10VARIANCE7 /10OPTIMIZATION6 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    2/10

    Running and item carrying require minimal dexterity

  2. Reads

    cheat: Out-predict an adaptive opponent

    0/10

    The possessed boss escalates on rules, never models players

  3. Variance

    cheat: See what's hidden / map the RNG

    7/10

    Randomised item spawns and boss aggression drive each run

  4. Optimization

    cheat: A perfect solver / coach

    6/10

    Spawn pools, UV stuns, and routes converge with experience

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2021
Developer
Joe Fender
Platforms
PC, Mac
Modes
Single player, Multiplayer, Co-operative
IGDB users
71/100
IndieActionHorrorThrillerSurvivalStealth