Fat Princess cover art

Fat Princess

Team objective tug-of-war testing class economy and reading the other team's pushes.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION4 /10READS5 /10VARIANCE2 /10OPTIMIZATION6 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    4/10

    Simple hack-and-slash actions per class

  2. Reads

    cheat: Out-predict an adaptive opponent

    5/10

    Predicting enemy team pushes and rescues is constant

  3. Variance

    cheat: See what's hidden / map the RNG

    2/10

    Minor spawn and map noise

  4. Optimization

    cheat: A perfect solver / coach

    6/10

    Class economy, cake feeding and upgrade timing win matches

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2009
Developer
Titan Studios
Platforms
PS3
Modes
Single player, Multiplayer, Co-operative
IGDB critics
75/100
IGDB users
70/100
Real Time Strategy (RTS)StrategyHack and slash/Beat 'em upActionHistoricalComedy