Gods Will Be Watching cover art

Gods Will Be Watching

Grim resource-balancing scenarios where hidden formulas and dice fight your planning.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION0 /10READS0 /10VARIANCE5 /10OPTIMIZATION7 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    0/10

    Menu choices carry no physical demand

  2. Reads

    cheat: Out-predict an adaptive opponent

    0/10

    NPC reactions follow hidden formulas, not adaptive minds

  3. Variance

    cheat: See what's hidden / map the RNG

    5/10

    Dice rolls and hidden thresholds can sink correct plans

  4. Optimization

    cheat: A perfect solver / coach

    7/10

    Resource and morale balancing per scenario is mappable math

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2013
Developer
Deconstructeam
Platforms
browser, Linux, Android, PC, iOS, Mac
Modes
Single player
IGDB critics
64/100
IGDB users
86/100
Point-and-clickPuzzleStrategyTurn-based strategy (TBS)AdventureIndieScience fictionThrillerSurvival