Jagged Alliance 2 cover art

Jagged Alliance 2

Optimizing mercenary builds and sector-clearing routes while managing combat RNG and global timer pressure.

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Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION3 /10READS1 /10VARIANCE6 /10OPTIMIZATION8 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    3/10

    Real-time mode and aimed-shot mechanics demand positional precision

  2. Reads

    cheat: Out-predict an adaptive opponent

    1/10

    Enemy AI uses sector-alert scripting, not player modeling

  3. Variance

    cheat: See what's hidden / map the RNG

    6/10

    Hit percentages, interrupt triggers, and Deidranna timer create heavy variance

  4. Optimization

    cheat: A perfect solver / coach

    8/10

    Merc stat allocation, sector clearing order, and weapon upgrades are optimizable

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
1999
Developer
Sir-Tech Canada
Platforms
Linux, PC, Mac
Modes
Single player
IGDB users
86/100
Role-playing (RPG)StrategyTurn-based strategy (TBS)TacticalAdventureScience fictionHistorical