Leisure Suit Larry 2: Goes Looking for Love (in Several Wrong Places) cover art

Leisure Suit Larry 2: Goes Looking for Love (in Several Wrong Places)

Surviving obscure hidden puzzle logic and sudden deaths until the walkthrough is internalized.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION0 /10READS0 /10VARIANCE6 /10OPTIMIZATION4 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    0/10

    Typing parser commands has no physical ceiling

  2. Reads

    cheat: Out-predict an adaptive opponent

    0/10

    Every character is a scripted gag

  3. Variance

    cheat: See what's hidden / map the RNG

    6/10

    Obscure item uses and sudden deaths are hidden until suffered

  4. Optimization

    cheat: A perfect solver / coach

    4/10

    A known walkthrough solves the game completely

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
1988
Developer
Sierra On-Line
Platforms
Linux, Atari-ST, PC, Mac, DOS, Amiga
Modes
Single player
IGDB users
64/100
Point-and-clickAdventureComedy