
Microsoft Mahjong
Tests planning tile-removal order around partially hidden stack information.
the cheat-test profile
The four axes - the argument
Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.
Execution
cheat: Aimbot - perfect inputs
1/10Clicking tile pairs takes no skill
Reads
cheat: Out-predict an adaptive opponent
0/10Pure solitaire, no opponent
Variance
cheat: See what's hidden / map the RNG
4/10Buried tiles are hidden information constraining plans
Optimization
cheat: A perfect solver / coach
6/10Choosing unlock order to avoid dead ends is the skill
How to read this
Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.
These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.
The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.
Game details
- Released
- 2012
- Developer
- Arkadium
- Platforms
- browser, Win Phone, Android, PC, iOS
- Modes
- Single player
- IGDB users
- 66/100