Orion: Prelude cover art

Orion: Prelude

Co-op horde shooting that tests aim and position-holding against scripted dinosaur waves.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION6 /10READS2 /10VARIANCE3 /10OPTIMIZATION4 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    6/10

    Aim against dinosaur hordes is the core demand

  2. Reads

    cheat: Out-predict an adaptive opponent

    2/10

    PvP modes exist but co-op horde AI is scripted

  3. Variance

    cheat: See what's hidden / map the RNG

    3/10

    Wave composition and spawns add run-to-run noise

  4. Optimization

    cheat: A perfect solver / coach

    4/10

    Class builds, upgrades and hold positions are solvable

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2013
Developer
Dankie
Platforms
PC
Modes
Single player, Multiplayer, Co-operative
IGDB users
62/100
ShooterRole-playing (RPG)AdventureIndieActionScience fiction