Gamorium's take

A supernatural mystery where understanding each curse's exact conditions across multiple protagonists is the puzzle.
the cheat-test profile
Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.
cheat: Aimbot - perfect inputs
Menu-based horror exploration; no physical demands
cheat: Out-predict an adaptive opponent
Curse interactions and NPCs are fully scripted
cheat: See what's hidden / map the RNG
Multiple cursed protagonists and hidden curse conditions create deep uncertainty
cheat: A perfect solver / coach
Mapping all curse rules and protagonist routes to reach the true ending is solvable
Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.
These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.
The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.
Ranked by shared genre first, then by how closely the cheat-test profile matches - a cross-genre tag means a pick matched on skill profile alone.

The Secret of Monkey Island: Special Edition
Pure Optimization · point-and-click adventure

Danganronpa: Trigger Happy Havoc
Pure Optimization · murder mystery VN