Persona Q: Shadow of the Labyrinth cover art

Persona Q: Shadow of the Labyrinth

Etrian-style crossover crawler where party builds and careful map routing carry the labyrinth.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION1 /10READS0 /10VARIANCE3 /10OPTIMIZATION9 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    1/10

    First-person grid crawl; menus only.

  2. Reads

    cheat: Out-predict an adaptive opponent

    0/10

    FOEs follow fixed patrol patterns.

  3. Variance

    cheat: See what's hidden / map the RNG

    3/10

    Boost procs and drops add minor noise.

  4. Optimization

    cheat: A perfect solver / coach

    9/10

    Sub-persona builds, map drawing, and FOE puzzles are solvable.

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2014
Developer
P Studio
Franchise
Megami Tensei
Platforms
3DS
Modes
Single player
IGDB critics
82/100
IGDB users
89/100
Role-playing (RPG)Fantasy