head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
Etrian-style crossover crawler where party builds and careful map routing carry the labyrinth.

Optimization · Pure Optimization
A farm-life sim solved by season routing and profit optimization.
Persona Q: Shadow of the Labyrinth leans Optimization (Pure Optimization); Stardew Valley leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Persona Q: Shadow of the Labyrinth
First-person grid crawl; menus only.
Stardew Valley
Trivial timing on fishing and combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Persona Q: Shadow of the Labyrinth
FOEs follow fixed patrol patterns.
Stardew Valley
No adaptive opponent exists
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Persona Q: Shadow of the Labyrinth
Boost procs and drops add minor noise.
Stardew Valley
Crop luck and geode RNG matter modestly
Persona Q: Shadow of the Labyrinth leans a little harder on optimization, though the gap is small.
Persona Q: Shadow of the Labyrinth
Sub-persona builds, map drawing, and FOE puzzles are solvable.
Stardew Valley
Routing seasons, profit loops, and bundles dominates
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.