head to head
Neither is simply harder - they are hard in different places. Persona Q: Shadow of the Labyrinth demands more optimization; The Elder Scrolls V: Skyrim demands more execution.

Optimization · Pure Optimization
Etrian-style crossover crawler where party builds and careful map routing carry the labyrinth.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Persona Q: Shadow of the Labyrinth leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans clearly harder on execution.
Persona Q: Shadow of the Labyrinth
First-person grid crawl; menus only.
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Persona Q: Shadow of the Labyrinth
FOEs follow fixed patrol patterns.
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Persona Q: Shadow of the Labyrinth leans a little harder on variance, though the gap is small.
Persona Q: Shadow of the Labyrinth
Boost procs and drops add minor noise.
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Persona Q: Shadow of the Labyrinth leans clearly harder on optimization.
Persona Q: Shadow of the Labyrinth
Sub-persona builds, map drawing, and FOE puzzles are solvable.
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.