Requiem: Avenging Angel cover art

Requiem: Avenging Angel

Late-90s FPS gunplay spiced with angelic powers against scripted enemies.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION6 /10READS0 /10VARIANCE2 /10OPTIMIZATION4 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    6/10

    Period FPS aim and movement carry the campaign

  2. Reads

    cheat: Out-predict an adaptive opponent

    0/10

    Enemy soldiers run simple scripts

  3. Variance

    cheat: See what's hidden / map the RNG

    2/10

    Level layouts fixed; little randomness

  4. Optimization

    cheat: A perfect solver / coach

    4/10

    Choosing angel powers per encounter adds light strategy

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
1999
Developer
Cyclone Studios
Platforms
PC
Modes
Single player, Multiplayer
IGDB users
75/100
ShooterActionScience fiction