Soldiers of Fortune cover art

Soldiers of Fortune

A tactical mercenary shooter about leading a squad through combat missions.

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Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION5 /10READS1 /10VARIANCE3 /10OPTIMIZATION6 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    5/10

    Aiming and squad control require moderate skill.

  2. Reads

    cheat: Out-predict an adaptive opponent

    1/10

    AI squads follow scripted tactics, not adaptive.

  3. Variance

    cheat: See what's hidden / map the RNG

    3/10

    Some randomness in mission outcomes and encounters.

  4. Optimization

    cheat: A perfect solver / coach

    6/10

    Mercenary loadouts and mission tactics are solvable systems.

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
1993
Developer
The Bitmap Brothers
Platforms
Acorn Archimedes, Amiga CD32, blackberry, SNES, Linux, Genesis/MegaDrive, Atari-ST, PC, Mac, DOS, Amiga, GBA, Mobile
Modes
Single player, Multiplayer, Co-operative
IGDB critics
60/100
IGDB users
64/100
ShooterAdventureArcadeActionFantasyScience fictionHistorical