Stoneshard cover art

Stoneshard

Tests build planning and risk calculus in punishing procedural turn-based contracts.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION0 /10READS0 /10VARIANCE6 /10OPTIMIZATION8 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    0/10

    Turn-based grid moves remove all dexterity

  2. Reads

    cheat: Out-predict an adaptive opponent

    0/10

    Foes follow behaviour rules, never modelling you

  3. Variance

    cheat: See what's hidden / map the RNG

    6/10

    Procedural maps, loot and injury rolls shape each contract

  4. Optimization

    cheat: A perfect solver / coach

    8/10

    Build planning, pain management and risk calculus decide survival

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2020
Developer
Ink Stains Games
Platforms
Linux, PC, Mac
Modes
Single player
IGDB users
77/100
Role-playing (RPG)StrategyTurn-based strategy (TBS)TacticalAdventureIndieFantasyOpen world