Super Dragon Ball Heroes: World Mission cover art
Systems & Chaosanime card battler

Super Dragon Ball Heroes: World Mission

Anime card battling testing deck construction against draw and gacha variance.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION1 /10READS2 /10VARIANCE6 /10OPTIMIZATION7 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    1/10

    Timing minigames barely register as a physical test

  2. Reads

    cheat: Out-predict an adaptive opponent

    2/10

    Online exists but deck power outweighs opponent modelling

  3. Variance

    cheat: See what's hidden / map the RNG

    6/10

    Card draws and gacha pulls shape every battle

  4. Optimization

    cheat: A perfect solver / coach

    7/10

    Deck construction from a thousand cards is the real game

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2019
Developer
Dimps
Franchise
Dragon Ball
Platforms
PC, Switch
Modes
Single player, Multiplayer
IGDB critics
65/100
IGDB users
60/100
PuzzleStrategyTurn-based strategy (TBS)Card & Board Game