Sword Art Online: Fatal Bullet cover art

Sword Art Online: Fatal Bullet

A loot-shooter where build optimisation outweighs the moderate gunplay demands.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION5 /10READS1 /10VARIANCE3 /10OPTIMIZATION6 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    5/10

    Third-person gunplay matters but aim assist softens the ceiling

  2. Reads

    cheat: Out-predict an adaptive opponent

    1/10

    Bosses telegraph scripted patterns with no adaptation

  3. Variance

    cheat: See what's hidden / map the RNG

    3/10

    Weapon drops and stat rolls gate build progress

  4. Optimization

    cheat: A perfect solver / coach

    6/10

    Stat builds and loadout tuning drive damage more than aim

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2018
Developer
Dimps
Franchise
Sword Art Online
Platforms
PS4, PC, XONE
Modes
Single player, Multiplayer, Co-operative
IGDB critics
61/100
IGDB users
69/100
ShooterRole-playing (RPG)ActionFantasyScience fictionWarfare