The Seven Deadly Sins: Grand Cross cover art

The Seven Deadly Sins: Grand Cross

A gacha card-battler testing team-building math under pull and draw luck.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION1 /10READS1 /10VARIANCE6 /10OPTIMIZATION7 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    1/10

    Card-tap combat has no physical ceiling

  2. Reads

    cheat: Out-predict an adaptive opponent

    1/10

    PvP exists but card draws drown out genuine mind-games

  3. Variance

    cheat: See what's hidden / map the RNG

    6/10

    Gacha pulls and battle card draws dominate options

  4. Optimization

    cheat: A perfect solver / coach

    7/10

    Team synergy, gear and merge planning decide outcomes

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2020
Developer
Netmarble F&C
Franchise
The Seven Deadly Sins
Platforms
Android, PC, iOS
Modes
Single player
IGDB users
69/100
Role-playing (RPG)Fantasy